Sublime Disciplines

Maneuvers are grouped into disciplines, with each discipline having a group of associated weapons that fit the use of that discipline. In addition, disciplines have an associated skill that is often used with many of the maneuvers themselves.

Once used, a maneuver is considered expended, not unlike a prepared spell for spellcasters. But where the difference between a spell and a martial maneuver lies is the martial disciple's ability to recover that expended maneuver for use again and again over the course of the day.

All sublime maneuvers, regardless of discipline follow a common set of rules in both usage and presentation

Order of Presentation: In the maneuver lists and descriptions, the maneuvers are grouped alphabetically by level.

Initiator Level: Some maneuvers effects depend on the initiator level, which is usually the character's level in the class that provides access to martial maneuvers. The word "level" in the maneuver lists always refers to initiator level.

Creatures and Characters: "Creatures" and "characters" are used synonymously in the maneuver descriptions.

Discipline Restrictions: Some disciplines carry specific restrictions on when they can be used, as well as specific rules for those disciplines, as defined in that discipline's maneuver list.

Note: I will have to change the D20 saves to more classic ones. This will take a while.

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